![]() ![]() “You can quite easily turn off the HUD and be able to see the weapon degrade in front of you, in various stages. “There’s nothing better than cracking a katana, looking at the hilt in your hand, and then seeing the rest of the blade embedded in a zombie’s skull,” he explains. Having one foot in reality – and having weapons that break – helps us push other parts of the game into that over-the-top mentality.”ĭuckett agrees having weapons break apart in your hands after you’ve sliced and diced a good 30 or 40 zombies is part of the reality of the quarantined Los Angeles you’ll find yourself in. “Because this is a game that just keeps going, this is a game that’s over-the-top – but we want to be grounded in reality. “I think helps fit with our tone a little bit, too,” adds art director Adam Olson. You can imagine these spikes poking out an eyehole, or something. You may come across zombies that were firefighters, back when they were human, and if they come at you whilst you’re wielding a fire axe (read: a fire axe that also spews fire, obviously), you’ll have very little impact on them. It also helps that players can keep a wide variety of tools in their arsenal, so they’re never going to be without something they can use.”ĭead Island 2 lets you equip eight weapons in your immediate weapon wheel, and then keep another eight in reserve – so that’s 16 you can swap to with very little notice, depending on the types of enemies you’re going to be facing off against. ![]() “We’re generous with it we want players to explore the full arsenal of weapons – so we have so many great mods, and so many perks, and so many other things in this game that we want players to cycle through. “Ranged weapons have ammo, so melee weapons have degradation,” says Adam Duckett, design director on the title. Far Cry 2 would have been far more boring if you could just waltz about with a gun that never jammed, right? Breath of the Wild would have lost a lot of its charm if you could just keep hold of that one early-game sword you loved so much.ĭambuster Studio, the (current) developer behind Dead Island 2 agrees. Breaking weapons forces you, as a player, to adapt to the world you’re in. Continued abuse of our services will cause your IP address to be blocked indefinitely.But, as a mechanic, I like it. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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