![]() ![]() This caused fans to mod and sew together pieces of the game they found to restore it to what it was supposed to be. Rather infamously, Knights of the Old Republic II launched as an incomplete title. The most welcome change comes in access to the built in Steam Workshop. This update not only includes support for both Linux and Mac platforms, but rushes in some welcome additions to help fans of the game have a more pleasing experience with the 2004 title. ![]() Star Wars Knights of the Old Republic II, for all its technical flaws, has cast a shadow on the Star Wars franchise ever since, the themes it explored inspiring large chunks of Bioware's Star Wars: The Old Republic MMO and paving the way for other writers to create their own subversive takes on the Star Wars franchise. Chris Avellone, his colleagues at Obsidian, and the dedicated Rebel Modders showed fans that they could question the black-and-white morality of Star Wars while still enjoying the thrilling spectacle of this galaxy far, far away.After ten dormant years, Bioware RPG Star Wars Knights of the old Republic II has received a update on Steam. The resulting mod, The Sith Lords Restored Content Mod, is now seen as an indispensable part of the KOTOR II experience. This rag-tag rebel modding team had a secret weapon much of the missing content was still present within the code of the game – unimplemented levels, enemies, cutscenes and lines of dialogue that could be restored with right work. Rebel Modders, striking from their hidden bases on the internet, came together to form the Sith Lords Restoration Project, a quest to restore the missing chunks of KOTOR II and make it a more complete game. Critics and fans alike wound up viewing KOTOR II with rueful respect: admiration for what this Star Wars game tried to do and wistfulness for what it could have been.įortunately (only fitting for a Star Wars game) a New Hope arose. As a fledgling studio, Obsidian wound up biting off more than they could chew: despite extensive assistance from programmers and developers at LucasArts, they were forced to axe multiple portions of their game – incomplete levels were replaced with cut-scenes, bugs were left unpatched, older graphics were not updated, and key scenes of dialogue and plot were left out, making the game's climax messy and unclear. KOTOR II's issues, in the main, stemmed from Obsidian Entertainment getting only 14 months to make their premier title, a production schedule that would have been tight and stressful for an experienced, well-established game developer. Related: Star Wars: Knights of the Old Republic Movie & TV Show Reportedly Happening The resulting moral grayness and introspection made KOTOR II's story unique, unlike any other Star Wars work that had existed up to that point. The conditions were ripe for KOTOR II to be a masterpiece that would put Obsidian Entertainment on the map.and it was, despite the glaring plot-holes and technical issues the game suffered during its December 2004 release. ![]() ![]() The character of Kreia, jaded and burned from her brush with both sides of the Force, is used by Avellone to stir questions in the minds of players: are the ways of the Jedi sustainable, if the strain of living by their Code drives so many of their members to the Dark Side? Does the existence of the Force, a power that obeys and influences its wielders, really make the galaxy a better place? Can moral-choice systems seen in video games like the first Knights of the Old Republic capture the complexities of real-life morality? The plot of KOTOR II, like many Chris Avellone-written games, is less intent on making a fixed moral statement than making players think – about their choices, their beliefs, the way they view the world. Banished from the Jedi for their war crimes, pursued by Sith Lords with disturbing supernatural powers, this Exile must reunite the fractured Jedi Order and relearn the ways of the Force.but their brown-robed mentor, the mysterious, acerbic Kreia, has her own secret agenda and goals that may well threaten the existence of the Jedi, the Sith and the Force itself. The customizable protagonist of Star Wars Knights of the Old Republic II: The Sith Lords is a figure haunted by their past, as so many of her traveling companions are. ![]()
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